Padomay, also known as Fadomai,[1] Padhome,[2] or PSJJJJ,[OOG 1] is a primordial deity who personifies the concepts of chaos and change. Padomay is always associated with its equal/opposite force, Anu, and is heavily associated with the creation of the Aurbis.
When Anu birthed its own soul to create Anui-El,[3] Padomay, being Anu's opposite did the same and created the god Sithis.[OOG 2] Sithis and Anui-El's interplay and the conditions they set on each other would be what actually forms the Aurbis.[3]
It is believed that all Daedric Princes are purely Padomaic and contributed nothing to the creation of Mundus and that the Aedra are both Anuic and Padomaic.[4] Whether this is true or not is unknown but there do seem to be deities that contradict this, most notably the Daedric Prince Meridia who was one of the Magna Ge, implying that she did contribute to the creation of Mundus and that she was partially Anuic.[5]
In The Elder Scrolls lore, Aurbis is the name for the universe. It includes Mundus, Oblivion, the Void, and Aetherius. It is the overlap of the two cosmic forces: Anu and Padomay.
Its extremities in all directions are believed to be the Void. More to the inside of Aurbis is Magna Ge and the planes of Oblivion. The center of Aurbis is Mundus, the mortal plane, and the center of Mundus is Nirn.
Anu, also known as Anu the Everything, is one of the two primordial deities associated with the creation of Aurbis.[1] Anu is an equal and opposite force to his counterpart, most commonly called Padomay, and is often considered to exist within all things and personifies order, stasis, and light.[2][3] According to some, most notably those who worship Padomaic beings, Anu was nothing but a static force incapable of consciousness, personality, intent or will, being depicted as immutable static light that does not change.
Anu is neither an Aedra nor a Daedra; he predates the creation of both groups and played a part in their creation with his younger "brother" Padomay. In The Annotated Anuad, it is stated that, when Anu and Padomay came into being, they both engaged in combat over Nir, who was "created from their interplay" and birthed the Twelve Worlds of Creation. Anu and Padomay fought over Nir, who died in the process. Anu then created Nirn out of the remainder of the Twelve Worlds.[3]
According to this account, the Et'Ada were created when Anu and Padomay's blood was spilled. Their mixed blood supposedly gave birth to the Aedra, while Anu's blood became the Magna Ge and Padomay's blood would end up giving birth to the Daedra. However, the authenticity of this clash is still debatable.[3]
According to the Aldmeri, after the clash between Anu and Padomay, Anu birthed his own soul so that he could understand himself and self-reflect. This reborn soul was known as Anui-El and, in turn, became the soul of all things.[2] However, as Anu created Anui-El, Padomay birthed his soul, Sithis,[OOG 1] who represented all the limitations of Anui-El. Anui-El then noticed that the world created in their conflict, the Aurbis, was turbulent and chaotic. In order to stabilize the Aurbis and further his self-reflection, Anui-El birthed his own soul in the same way as Anu before him. Anui-El's soul was known as Auri-El and began a new force known as time. Time allowed the realm of Aurbis to realize its natures and limitations, and thus the Et'Ada born from the blood finally began to take forms and names.[2] As a response to this action, Sithis birthed his own soul, Lorkhan, to destroy the universe he hated.
Sithis, also known as Akel,[1] SITHISIT,[2] Psijii,[OOG 1] and the Dread-Father,[3] and not to be confused with Padomay, is a deity representative of emptiness and the void. Other sources say that he is also a representation of utter misanthropy.[OOG 2] He is worshipped by the Dark Brotherhood and many other cults. Although usually referred to as male by the Dark Brotherhood, Sithis, like most deities, has no gender.
Sithis is neither an Aedra nor a Daedra. Sithis is the birthed soul incarnate of Padomay and the equal yet opposite force to Anui-El, who is the birthed soul incarnate of Padomay's opposite force, Anu.[OOG 3] The conditions Sithis and Anui-El placed on each other in their interplay would bring about the creation of what is known as the Aurbis, in which the realms of Aetherius, Oblivion, and Mundus would form. It is implied that the Daedra may have been created from Sithis.[4] When Anui-El birthed his soul, Auri-El, to stabilize the then confusing and turbulent Aurbis by creating time, Sithis birthed his own soul, Lorkhan, as well.[OOG 3][1] Sithis is believed to have created Lorkhan to destroy the universe through trickery and deceit, and return the universe to the void.
Sithis, in the eyes of the Altmer, is nothing but an embodiment of all the limitations Anui-El used to ponder himself after his creation. But according to Sithis worshipers, Anuiel was actually one of many ideas created by Sithis that refused to die and enslaved the universe.[5] Sithis is described as the embodiment of everything evil, but at the same time, he is described as being nothing at all: a void. He is appeased through death (although he himself is not a god of death) and other acts of suffering and strife.[7]
In the belief of the Dark Brotherhood, Sithis visited a Dunmer woman who gave birth to five children of Sithis. The Dunmer woman then claimed to hear the voice of Sithis in her head, telling her to send their children to him. However this could not be achieved easily, so she sacrificed her five children, thus sending them to the Void to reunite with their father. Following this, many angry citizens killed the Dunmer lady for her actions and burnt down her house. It is said that this action created the Night Mother. At least 30 years after this, a man heard voices in his head, much like the Night Mother heard Sithis. He followed the voices to her tomb and it was there the first Listener of the Dark Brotherhood was created.[7] Following this and the establishment of the Dark Brotherhood that worships Sithis, he became much more publicly worshiped throughout all of Tamriel than he was before. The Dark Brotherhood believe that Sithis is 'married' to The Night Mother, and the Dark Brotherhood are their metaphorical children.[8] According to some sources, the Night Mother may actually be the Daedric Prince Mephala.[9][10]
Also called Shor, Lorkhaj, Shezarr, Sep. Most directly responible for the existence of Nirn; Lorkhan died long ago, and in giving his life created Nirn. He hasn't influenced much directly during the Third Era though he was responsible for three major near-disasters at the end of the Third Era (indirectly) and his remains are connected to the disappearance of the Dwemer.
Like Akatosh, Lorkahn is the only othe Aedra who appears in every mythology on Nirn but depending on the race, opinions vary. He's generally considered an enemy of the mer and a patron/hero to men. Being called Shezarr, the Missing God, reflects that he's the only one of the Aedra to truly die and vanish.
To the mer he's called the Trickster since they blame Lorkhan for tricking the other Aedra into giving up their divinity, including those who'd become the Elhnofey and Altmer, meaning they blame him for their mortality. The Dunmer are a little less vicious since they think mortality is a test of their strength and he's an obstacle to be overcome in the quest to their destiny of shedding their mortality. (The Dunmer are weird but also cursed so y'know.)
Men of course are stuffed full of butthurt, don't think they're descended from the Aedra and think Lorkhan alone created them because men are men. Lorkhan is their big hero and they're taking their ball and going home if everyone else is mean about him.
A man once known as Tiber Septim, Ysmir Dragon of the North, and Dragonborn who united all the nations of Tamriel into a single Empire. The Eight Divines are said to have made a place for him when he ascended to godhood with him as the God of War, Governance and the Hero-God of Man. However the Aldmeri Dominion disagreed and as part of the White-Gold Condcordat at the end of the Great War, the Thalmor were instigators in outlawing Talos worship given that he was a man, a man couldn't become Divine so he wasn't a god, so he shouldn't be worshiped.
Aedra are one of the two groups who created Mundus, with their name meaning 'our ancestors' to refer to the role they played for mer and men. For most cultures on Tamriel, they're revered as gods.
With Oblivion as the night sky, they're considered by some to be planets with the largest eight considered to be the Divines while the stars are the Magna Ge.
Like the Daedra, the Aedra have their spheres where they oversee depending on the cultural pantheon although there are commonalities between the various cultures. However the constants are the dragon god of time, commonly called Akatosh, and the missed god, commonly called Lorkhan. By some account, there are two group of Aedra on Mundus following the creation of Mundus. Some, led by Auriel, fought against Lorkhan and his followers, and they eventually became the Old Ehlnofey and from that the Aldmer. Others joined with Lorkhan and became men.
The Aedra differ to the Daedra in that they are bound to Mundus and can possibly killed. This might have happened to Lorkhan after the meeting at the Adamnatine Tower. However, an another account suggests he wasn't killed, instead being condemend to exile with his heart torn out.
Daedra literally means 'not our ancestors' and rule over their own planes of Oblivion if they're Daedric Princes; they refused to take part in the creation of Mundus and cannot be permanently killed, only banished. Worship or conjuring can summon the Daedra to Nirn.
Generally not considered 'evil' by the general populace, it's argued that their actions are above what mortal minds can understand with none being wholly good or evil. The 'good' ones might seem that way because what they seek to accomplish is generally beneficial/benevolent to mortals with the 'evil' ones more likely to harm mortals. Also their morality can be viewed through different cultural lenses on top of them being difficult to understand for mortals.
Serving a Prince isn't unlike a deal with the devil; you might be rewarded well for your service but you'll be required to do something morally questionable (or worse) to obtain their favour with service lasting through life and death. However depending on Prince and/or person, this might be an upside.
ɢᴀsʜᴀᴘᴏɴ an hour ago Player: "I like this world. I don't want it to end."
ɢᴀsʜᴀᴘᴏɴ an hour ago Paarthurnax: "Pruzah (Good). As good a reason as any. There are many who feel as you do, although not all. Some would say that all things must end, so that the next can come to pass. Perhaps this world is simply the Egg of the next kalpa*? Lein vokiin (world unborn)? Would you stop the next world from being born?"
ɢᴀsʜᴀᴘᴏɴ an hour ago dragonborn is a balancing point; those who wish to hasten the end are unwittingly slowing it, those who wish to stop it are unwittingly hurrying it
ɢᴀsʜᴀᴘᴏɴ an hour ago so do not complete the main quest
ɢᴀsʜᴀᴘᴏɴ an hour ago see: the kirkbride archives
ɢᴀsʜᴀᴘᴏɴ an hour ago since i believe that alduin truly is an aspect/offshoot/piece of akatosh (subtheory: all of the dragons are divinely tied to akatosh) because it's so heavily implied as subtext it's basically text
ɢᴀsʜᴀᴘᴏɴ an hour ago and then there's the what the thalmor are doing since it involves time or unravelling it; elenwen is either misinformed (fairly unlikely) or lying when she says the thalmor don't know and have nothing to do with the dragons
ɢᴀsʜᴀᴘᴏɴ an hour ago tied to that: the dragonborn is playing into the thalmor agenda
ɢᴀsʜᴀᴘᴏɴ an hour ago the thalmor want to do as the dwemer did, they want to escape the dreamsleeve and become immortal again - how else do you do that? you break the dragon
ɢᴀsʜᴀᴘᴏɴ an hour ago also related to bronach specifically: the towers and how falinesti was one of the towers prior to the rooting
ɢᴀsʜᴀᴘᴏɴ an hour ago also alduin as the adamantium tower because...it might not need to be a physical thing?
ɢᴀsʜᴀᴘᴏɴ 44 minutes ago also...akatosh = anu, talos = lorkhan in the lore and how the dragonborn has a similar relationship with talos to being divine/chosen/blessed/incarnate of akatosh???
wondering how much bronach is possibly going to try putting together about grey wardens given what she knows about being a dragonborn and what inessa just told her
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago i'm probably going to have to sit and read about mantling generally again, possibly the nu-mantia intercepts, padomay/anu, there's a sithis thing i'm trying to track down but i can't find the wording
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago the worst possible combination of words in relation to dragons, slaying them, and them rising again came up and i'm just laugh-crying at what this is possibly going to unleash no one would ever confirm it for her if she did put pieces together but by christ she would work at it
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs delete 11 days ago Archdemons have a form of immortality that only Grey Wardens can overcome. Without us, their death is only temporary. History abounds of battles bought without the Wardens, only for a slain archemon to arise again. Their will, and their taint, endures.
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago then i look at the scrolls wiki which gives this in relation to dragons: The College of Whispers has questioned several Dremora, who claim dragons simply "were, and are": eternal, immortal, unchanging, and unyielding.[4] In this respect, the dragons are closer to the Daedra than to animals and the mortal races;
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago they are ageless and immortal, with their souls enduring beyond physical death, and they do not mate or breed as animals do.
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago The dragon cult itself, however, survived. They built the dragon mounds, entombing the remains of dragons that fell in the war, believing that one day the dragons would rise again and reward the faithful.
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs delete 11 days ago bronach has fought the dragon priests, has seen alduin bring back dragons from bare bones
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago i'm tired and interpreting scrolls lore is a pain but iirc it was during the dragon wars - that bronach witnessed part of through the elder scroll she read - that when the ancient nords were taught shouts, that's when they were able to kill dragons because of how dragons are uniquely tied to time itself
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago and if they're all offshoots of akatosh aka all part of the divine then it makes even more sense that it's only very specific individuals who are capable of actually killing them for good since the dragonborn learns shouts from the innate understanding in the soul of the dragon they've called allowing them to master the thing
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago so if a dragon is killed by another thing, the soul stays with the skeleton and all that has to be done is for the name to be said to the skeleton (by alduin or probably another dragon but we'll say alduin)
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago now put that next to what inessa told her about archdemons
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago and also how the nord heroes were given knowledge no one else has
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago like...there is some shit going on and bronach is unhappy
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago one of the best things i have open all the time is the imperial library which has every codex entry as well as michael kirkbride's forum archives where he got so wild and deep on the lore and a lot of wild thoughts i've had feel pretty confirmed or less and now my brain is cracked
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago there's also the whole thing where one of the deities shot an arrow through something and like fired the corpse of something else across and the moons are literally rotting flesh hanging in the sky
Time; Alduin is the World-Eater which means he's the concept of time ending. Akatosh is the concept of time, Alduin is the concept of linear time, Auri-El is infinite looping time. Welcome to Elder Scrolls your brain is on fire.
Re: completing the main quest
Player: "I like this world. I don't want it to end." Paarthurnax: "Pruzah (Good). As good a reason as any. There are many who feel as you do, although not all. Some would say that all things must end, so that the next can come to pass. Perhaps this world is simply the Egg of the next kalpa*? Lein vokiin (world unborn)? Would you stop the next world from being born?"
*A kalpa is an epoch of time comprised of the birth, life and death of that specific period.
Paarthurnax after learning Dragonrend: "the very bones of the earth are at your disposal"
Paarthurnax after defeating Alduin: "perhaps you begin to see the world as a dovah" fucking validating literally all my rp choices as bronach when paarthurnax just brought up insight into the currents of time that the dragonborn might have now
Player: "Why live alone on a mountain if you love conversation?" Paarthurnax: Extinguish hunger. There are many hungers it is better to deny than to feed. Do not feed. Discipline against the lesser aids in qahnaar… denial of the greater."
Player: "The prophecy says that only the Dragonborn can stop him." Paarthurnax: "True… But qostiid - prophecy - tells what may be, not what should be. Prophecy is a weak guide. Just because you can do a thing, does not always mean you should. Do you have no better reason for acting than destiny? Are you nothing more than a plaything of dez… of fate?"
Player: "I didn't come here to debate philosophy with you." Paarthurnax: "Hahaha! You have much to learn of the dov, then. There is nothing else but philosophy to a dovah. It is no accident that we do battle with our Thu'um, our Voices. There is no distinction between debate and combat to a dragon. Talk is battle. For us it is one and the same."
Player: "What better reason to act than to fulfill my destiny?" Paarthurnax: "If you can see your destiny clearly, your sight is clearer than mine. Dahmaan - remember, Alduin also follows his destiny, as he sees it. But, I bow before your certainty. In a way, I envy you. The curse of much knowledge is often indecision."
Player: "I don't believe in destiny. But I will stop Alduin." Paarthurnax: "And so, perhaps, your destiny will be fulfilled. Who can say? Fate slippery. Even to the dov, who ride the currents of Time, destiny is elusive. Alduin believes that he will prevail, with good reason. He strong. And he is no fool. Not fool, very far from. Far from it. He began as the wisest and most far-seeing of us all. "
Player: "The next world will have to take care of itself." Paarthurnax: "Fair. A fair answer. Balance force… maybe you only balance the forces that work to quicken the end of this world. Even we who ride the currents of Time cannot see past Time's end…The whirlwind/vortex of time is treachorous/turbulent. Those who try to hasten the end, may delay it. Those who work to delay the end, may bring it closer."
Paarthurnax re: the blades wanting to kill him; The Blades are wise not to trust me. Wisdom not trust. I would not trust another dragon. Dragons were created for domination. We were made to dominate. The will to power is in our blood. You feel it in yourself, do you not? I can be trusted. I know this. But they do not. Wisdom is not trusting a dragon. It is always wise to mistrust a dovah. I have overcome my nature only through meditation and long study of the Way of the Voice. No day goes by where I am not tempted to return to my inborn nature. Honour is fighting the lure of power. What is better - to be born good, or to overcome your evil nature through great effort?
Player: I was just fulfilling my destiny as Dragonborn Paarthurnax: Indeed, you saw more clearly than I - certainly more clearly than Alduin. Rok funta koraav (he failed to see). Perhaps now you have some insight into the forces that shape the Vennesetiid...the currents of Time. Perhaps you begin to see the world as a dovah.
Mantling is a process whereby an individual can achieve apotheosis; that is, become a god. It is frequently considered one of the Six Walking Ways, the Fourth, and is sometimes called the Steps of the Dead.[OOG 1]
The process of mantling appears to involve taking up of a role, which then grants the person the power and, to an extent, the identity, associated with that role. It can be used to reshape the nature of gods,[OOG 2] and in the examples that we have of the process all involve the manipulation of a deity in some form.
Note that none of these examples are fully confirmed by independent sources, or stated fully to be "mantling" in any context. Their status is therefore debatable, but are discussed here to provide examples of this concept.
Talos The Arcturian Heresy gives an account that implies that Hjalti Early-Beard, Zurin Arctus and Wulfharth mantle Lorkhan in their construction and use of the Numidium. Of particular note, the Underking loses his heart and tears a hole in Zurin's chest,[1] mimicking Auriel's or Trinimac's tearing out of Lorkhan's heart.[2][3] In addition to this, Tiber Septim led a war against the mer, just as Lorkhan had led a war against Auri-El.[2][4]
Sheogorath During the Greymarch at the end of the Third Era, the Champion of Cyrodiil undertook a variety of tasks to defeat Jyggalag.[5] At the end of this process, Jyggalag addresses the Champion as Sheogorath, suggesting that they have become the same being at that point.[6]
The Tribunal One of Vivec's writings may imply that the Tribunal have mantled the Anticipations, in claiming that "Six are the guardians of Veloth, three before and they are born again", Vivec is implying that the Tribunal took on the roles of Azura, Boethiah and Mephala by mantling.[7] The Tribunal Temple implies that this may be their orthodox claim to divinity, stating that the Tribunal became "high ancestor spirits" where the Daedra are "ancestor spirits", with the strong implication that the Tribunal and the Daedra became one and the same kind of being, at least in respect to Dunmer theology.[8]
The Trial of Vivec further implies that the Tribunal stole worship from the Anticipations, and Vivec states, "from [the Anticipations'] basis did we spring, called to heaven by violence, our people throwing our mantles to us across stars, and across time, and magic and dream, and here we remain."[OOG 3] However, the same source states that this was not the Tribunal's primary path to godhood.
Most of the examples we have seem to indicate that the process is only possible when the entity being mantled is in some way absent from the world. However, the example of the Tribunal could either disprove this, or suggest that mantling has a wider application than generally thought (see note below). Nu-Hatta of the Sphinxmoth Enquiry Tree could potentially imply that mantling is not just the fourth Walking Way, but that there are different ways to mantle, and that Talos used the fourth way to do so.[OOG 1] The notion of being given a mantle by others, as suggested in the case of the Tribunal, could also support this idea.
Apotheosis Apotheosis, is a rare process by which a mortal ascends into godhood.[1] For example, Tiber Septim, who became the god Talos.[2][3] Another example is Reman Cyrodiil, who later became worshiped in some sectors of Tamriel as the god Reman.[citation needed] A more famous example is the Tribunal Temple in Morrowind. In The Elder Scrolls IV: Shivering Isles, the Hero of Kvatch achieved this process and became the Mad God, Sheogorath.[2] Mannimarco is also an example of someone who ascended into godhood.[4]
Afterlife Bosmer- The Bosmer afterlife differs the most from others. When Yffre (first of the Ehlnofey) died, a Bosmer witnessed him become apart of the earth and therefore refer to the Ehlnofey as “Earth Bones”. Bosmer therefore theorized in their own religion that they return to nature. Possibly connected with the Dreamsleeve to be reincarnated, but through nature’s choice. Not every Bosmer will become reincarnated, but rather their own spirit becomes one with nature again.
the Dreamsleeve- It is a generic form of spiritual reincarnation for spirits who do not make a bond or are affected by any sort of pull of the soul,. For example: An Imperial dies, his soul goes to the Dreamsleeve and his energy is put into Mundus (the spiritual part of Nirn) the soul can find its way back into the physical being of Nirn and be reincarnated but however is not guaranteed.
Sithis is the start of the house. Before him was nothing, but the foolish Altmer have names for and revere this nothing. That is because they are lazy slaves. Indeed, from the Sermons, 'stasis asks merely for itself, which is nothing.'
Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. These ideas ebbed and flowed and faded away and this is how it should have been.
Varieties of Faith: The Argonians
Argonians also venerate Sithis, the primordial Shadow/Chaos that existed before the gods were born.
The Monomyth
In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he's the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design.
[...]
Anuiel, as all souls, was given to self-reflection, and for this he needed to differentiate between his forms, attributes, and intellects. Thus was born Sithis, who was the sum of all the limitations Anuiel would utilize to ponder himself.
[...]
At first the Aurbis was turbulent and confusing, as Anuiel's ruminations went on without design.
[...]
These things were new and they often made mistakes, for there was hardly time to practice being things before. So most things ended quickly or were not good or gave up on themselves. Some things were about to start, but they were eaten up as Satak got to that part of its body. This was a violent time.
Source of Chaos
Padomay is just as ineffable an entity as Anu. This is how the Psijiic Order treats him, at least. His original (Aldmeris? Ehlnofex?) name is PSJJJJ, which is and was meant to be unpronounceable. The Order was founded and organized to divine Padomay's eternal and ever-changing mystery. "Sithis" is a corruption of "Psijii" which, in turn, was a derivation of the high concept PSJJJJ. Sithis was born when a nihilist sect of the already doom-ridden Chimeri merged (under Mephala’s tutelage) Daedric elements with the Inexpressible Action that was Padomay. In essence they began to revere Padomay's Chaos nature (as opposed to that of Anu, who is Order), and over the years degenerated into a thuggish mystery-cult which wanted to "murder the world."
Sermon Ten
Divide ye like your enemies, in Houses, and lay your laws in set sequence from the center, again like the enemy Corners of the House of Troubles, and see yourself thence as timber, or mud-slats, or sheets of resin. Then do not divide, for yet is the stride of SITHISIT quicker than the rush of enemies, and He will sunder the whole for the sake of a shingle.
For we go different, and in thunder. SITHISIT is the start of all true Houses, built against stasis and lazy slaves.
Sermon Twenty-One
They are the lent bones of the Aedra, the Eight gift-limbs to SITHISIT, the wet earth of the new star our home.
Vehk's Teaching
As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns.
[...]
Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan.
[...]
Now Lorkhan had by at this point seen everything there was to see, and could accept none of it. Here were the etada with their magic and their voids and everything in between and he yearned for the return to flux but at the same time he could not bear to lose his identity.
Summary
Sithis = Altmeri name for Padomay, and according to Vehk, the same thing as Lorkhan.
In most stories the spirits of the universe are created from the 'interplay' of Anu and Padomay but in the Altmeri tradition it's different (because of course it is) where Anui-el creates Sithis by 'defining his limits.
So by naming something you create the opposite by negative implication.
Which is why we get the whole birthing oneself...thing. But in Altmeri stories, they don't interplay to create everything else and instead anui-el divides himself up into all the other spirits and Sithis becomes Lorkhan alone.
So Anuiel brought immortality to the Aurbis and stasis. Constant change will also be death in the end anyway, which is why the Morag Tong see murder/the act of causing death as a celebration of living.
The Creation of Aurbis image 1; the Aurbis begins In this image we see the dream of ANU, or Satak-Coiled, as it began - one totality, unsundered, drifting within the great void that the Khajiit call Namiira.
image 2; the Aurbis differentiates In this image we see the naming of the first "character" of ANU's dream; HIMSELF. Anu, Anuiel, Ahnurr, whichever name you use, this character acts independently from the totality of ANU. Due to the principle of PSJJJJ, once one thing is Named, you, by implication create an Other. What Anuiel IS, the Other IS NOT. What the Other IS, Anuiel IS NOT. That "other" is called Padomay, Sithis, Fadomai.
image 3; the Aurbis populates In this image we see the birth of the first "true" spirits. The first is TIME, which goes by many names. Each of these are parts of Anui-El which differentiate themselves from the whole. They are his aspects. They begin to make realms within themselves, looking inward for enlightenment - navel gazing; making Realms.
image 4; the Aurbis' last child Sickened by the inward-vision of the "children" of Auri-El, Sithis (or just a part of Sithis - accounts differ) begins to wander the Aurbis. The spirits call him Lorkhan, and he cares not to correct them. Coming to the edge of the Aurbis, he, rather than gazing inward, gazes outward - into the Great Void in which ANU sleeps. Realising the nature of the Aurbis, Lorkhan comes upon the cusp of CHIM and develops the idea of the Amaranth.
image 5; the lesser void Wandering throughout the Aurbis, Lorkhan teaches the children of Anui-El about the Great Void, about CHIM, and some begin to listen. Although none of the students quite "get" it, they start to fashion Voids about themselves, just as the Dreamer sits in a Void. They isolate themselves, making realms within themselves to mimic the Dreamer, but none achieve CHIM; none become Amaranth.
image 6; void follows void But Void Follows Void, and as the students of Lorkhan began to grow in number, so did the Voids begin to coalesce. What had once been a sea of magick foam began to split into areas of clear Void and clear Magick.
image 7; Oblivion At this time Magick and Void were fully distinct. They became known as Aetherius and Oblivion.
image 8; the Aurbis today But Lorkhan was not happy with his students and their followers. None had achieved CHIM; none had become Amaranth. So he devised a new plan; the Mundus. And we all know that story (at least, we know several different versions of it).
Notes
Some spirits gift their whole selves to Mundus; they become the earth bones.
Eight spirits gift only a limb; only a part they're the gift limbs and only partially 'within' Nirn so they retain their autonomy and can maintain their own realm (planets) e.g. Akatosh, Arkay, Julianos are the 'eyes' of the warrior, thief, and mage constellations respectively since their planet sits as an 'eye' in each figure.
CHIM: is a state in which one can break free of all known laws and corruptions of Oblivion. It allows for the user to return to a state before the mingling of Anu and Padomay and manipulate the Aurbis how they please.
Aurbis: the name of the universe. It includes Mundus, Oblivion, the Void, and Aetherius. It is the overlap of the two cosmic forces: Anu and Padomay.
Dragons
Dragonkind
Dragon Language
Dragon Shouts
Mer
Bosmer
Altmer
Dunmer
Mer/Aldmer
Thalmor
Extra
Padomy & Sithis
When Anu birthed its own soul to create Anui-El,[3] Padomay, being Anu's opposite did the same and created the god Sithis.[OOG 2] Sithis and Anui-El's interplay and the conditions they set on each other would be what actually forms the Aurbis.[3]
It is believed that all Daedric Princes are purely Padomaic and contributed nothing to the creation of Mundus and that the Aedra are both Anuic and Padomaic.[4] Whether this is true or not is unknown but there do seem to be deities that contradict this, most notably the Daedric Prince Meridia who was one of the Magna Ge, implying that she did contribute to the creation of Mundus and that she was partially Anuic.[5]
In The Elder Scrolls lore, Aurbis is the name for the universe. It includes Mundus, Oblivion, the Void, and Aetherius. It is the overlap of the two cosmic forces: Anu and Padomay.
Its extremities in all directions are believed to be the Void. More to the inside of Aurbis is Magna Ge and the planes of Oblivion. The center of Aurbis is Mundus, the mortal plane, and the center of Mundus is Nirn.
Anu, also known as Anu the Everything, is one of the two primordial deities associated with the creation of Aurbis.[1] Anu is an equal and opposite force to his counterpart, most commonly called Padomay, and is often considered to exist within all things and personifies order, stasis, and light.[2][3] According to some, most notably those who worship Padomaic beings, Anu was nothing but a static force incapable of consciousness, personality, intent or will, being depicted as immutable static light that does not change.
Anu is neither an Aedra nor a Daedra; he predates the creation of both groups and played a part in their creation with his younger "brother" Padomay. In The Annotated Anuad, it is stated that, when Anu and Padomay came into being, they both engaged in combat over Nir, who was "created from their interplay" and birthed the Twelve Worlds of Creation. Anu and Padomay fought over Nir, who died in the process. Anu then created Nirn out of the remainder of the Twelve Worlds.[3]
According to this account, the Et'Ada were created when Anu and Padomay's blood was spilled. Their mixed blood supposedly gave birth to the Aedra, while Anu's blood became the Magna Ge and Padomay's blood would end up giving birth to the Daedra. However, the authenticity of this clash is still debatable.[3]
According to the Aldmeri, after the clash between Anu and Padomay, Anu birthed his own soul so that he could understand himself and self-reflect. This reborn soul was known as Anui-El and, in turn, became the soul of all things.[2] However, as Anu created Anui-El, Padomay birthed his soul, Sithis,[OOG 1] who represented all the limitations of Anui-El. Anui-El then noticed that the world created in their conflict, the Aurbis, was turbulent and chaotic. In order to stabilize the Aurbis and further his self-reflection, Anui-El birthed his own soul in the same way as Anu before him. Anui-El's soul was known as Auri-El and began a new force known as time. Time allowed the realm of Aurbis to realize its natures and limitations, and thus the Et'Ada born from the blood finally began to take forms and names.[2] As a response to this action, Sithis birthed his own soul, Lorkhan, to destroy the universe he hated.
Sithis, also known as Akel,[1] SITHISIT,[2] Psijii,[OOG 1] and the Dread-Father,[3] and not to be confused with Padomay, is a deity representative of emptiness and the void. Other sources say that he is also a representation of utter misanthropy.[OOG 2] He is worshipped by the Dark Brotherhood and many other cults. Although usually referred to as male by the Dark Brotherhood, Sithis, like most deities, has no gender.
Sithis is neither an Aedra nor a Daedra. Sithis is the birthed soul incarnate of Padomay and the equal yet opposite force to Anui-El, who is the birthed soul incarnate of Padomay's opposite force, Anu.[OOG 3] The conditions Sithis and Anui-El placed on each other in their interplay would bring about the creation of what is known as the Aurbis, in which the realms of Aetherius, Oblivion, and Mundus would form. It is implied that the Daedra may have been created from Sithis.[4] When Anui-El birthed his soul, Auri-El, to stabilize the then confusing and turbulent Aurbis by creating time, Sithis birthed his own soul, Lorkhan, as well.[OOG 3][1] Sithis is believed to have created Lorkhan to destroy the universe through trickery and deceit, and return the universe to the void.
Sithis, in the eyes of the Altmer, is nothing but an embodiment of all the limitations Anui-El used to ponder himself after his creation. But according to Sithis worshipers, Anuiel was actually one of many ideas created by Sithis that refused to die and enslaved the universe.[5] Sithis is described as the embodiment of everything evil, but at the same time, he is described as being nothing at all: a void. He is appeased through death (although he himself is not a god of death) and other acts of suffering and strife.[7]
In the belief of the Dark Brotherhood, Sithis visited a Dunmer woman who gave birth to five children of Sithis. The Dunmer woman then claimed to hear the voice of Sithis in her head, telling her to send their children to him. However this could not be achieved easily, so she sacrificed her five children, thus sending them to the Void to reunite with their father. Following this, many angry citizens killed the Dunmer lady for her actions and burnt down her house. It is said that this action created the Night Mother. At least 30 years after this, a man heard voices in his head, much like the Night Mother heard Sithis. He followed the voices to her tomb and it was there the first Listener of the Dark Brotherhood was created.[7] Following this and the establishment of the Dark Brotherhood that worships Sithis, he became much more publicly worshiped throughout all of Tamriel than he was before. The Dark Brotherhood believe that Sithis is 'married' to The Night Mother, and the Dark Brotherhood are their metaphorical children.[8] According to some sources, the Night Mother may actually be the Daedric Prince Mephala.[9][10]
Lorkhan & Talos
Like Akatosh, Lorkahn is the only othe Aedra who appears in every mythology on Nirn but depending on the race, opinions vary. He's generally considered an enemy of the mer and a patron/hero to men. Being called Shezarr, the Missing God, reflects that he's the only one of the Aedra to truly die and vanish.
To the mer he's called the Trickster since they blame Lorkhan for tricking the other Aedra into giving up their divinity, including those who'd become the Elhnofey and Altmer, meaning they blame him for their mortality. The Dunmer are a little less vicious since they think mortality is a test of their strength and he's an obstacle to be overcome in the quest to their destiny of shedding their mortality. (The Dunmer are weird but also cursed so y'know.)
Men of course are stuffed full of butthurt, don't think they're descended from the Aedra and think Lorkhan alone created them because men are men. Lorkhan is their big hero and they're taking their ball and going home if everyone else is mean about him.
A man once known as Tiber Septim, Ysmir Dragon of the North, and Dragonborn who united all the nations of Tamriel into a single Empire. The Eight Divines are said to have made a place for him when he ascended to godhood with him as the God of War, Governance and the Hero-God of Man. However the Aldmeri Dominion disagreed and as part of the White-Gold Condcordat at the end of the Great War, the Thalmor were instigators in outlawing Talos worship given that he was a man, a man couldn't become Divine so he wasn't a god, so he shouldn't be worshiped.
Aedra & Daedra
With Oblivion as the night sky, they're considered by some to be planets with the largest eight considered to be the Divines while the stars are the Magna Ge.
Like the Daedra, the Aedra have their spheres where they oversee depending on the cultural pantheon although there are commonalities between the various cultures. However the constants are the dragon god of time, commonly called Akatosh, and the missed god, commonly called Lorkhan. By some account, there are two group of Aedra on Mundus following the creation of Mundus. Some, led by Auriel, fought against Lorkhan and his followers, and they eventually became the Old Ehlnofey and from that the Aldmer. Others joined with Lorkhan and became men.
The Aedra differ to the Daedra in that they are bound to Mundus and can possibly killed. This might have happened to Lorkhan after the meeting at the Adamnatine Tower. However, an another account suggests he wasn't killed, instead being condemend to exile with his heart torn out.
Daedra literally means 'not our ancestors' and rule over their own planes of Oblivion if they're Daedric Princes; they refused to take part in the creation of Mundus and cannot be permanently killed, only banished. Worship or conjuring can summon the Daedra to Nirn.
Generally not considered 'evil' by the general populace, it's argued that their actions are above what mortal minds can understand with none being wholly good or evil. The 'good' ones might seem that way because what they seek to accomplish is generally beneficial/benevolent to mortals with the 'evil' ones more likely to harm mortals. Also their morality can be viewed through different cultural lenses on top of them being difficult to understand for mortals.
Serving a Prince isn't unlike a deal with the devil; you might be rewarded well for your service but you'll be required to do something morally questionable (or worse) to obtain their favour with service lasting through life and death. However depending on Prince and/or person, this might be an upside.
theory nonsense;
ɢᴀsʜᴀᴘᴏɴ an hour ago Paarthurnax: "Pruzah (Good). As good a reason as any. There are many who feel as you do, although not all. Some would say that all things must end, so that the next can come to pass. Perhaps this world is simply the Egg of the next kalpa*? Lein vokiin (world unborn)? Would you stop the next world from being born?"
ɢᴀsʜᴀᴘᴏɴ an hour ago dragonborn is a balancing point; those who wish to hasten the end are unwittingly slowing it, those who wish to stop it are unwittingly hurrying it
ɢᴀsʜᴀᴘᴏɴ an hour ago so do not complete the main quest
ɢᴀsʜᴀᴘᴏɴ an hour ago see: the kirkbride archives
ɢᴀsʜᴀᴘᴏɴ an hour ago since i believe that alduin truly is an aspect/offshoot/piece of akatosh (subtheory: all of the dragons are divinely tied to akatosh) because it's so heavily implied as subtext it's basically text
ɢᴀsʜᴀᴘᴏɴ an hour ago and then there's the what the thalmor are doing since it involves time or unravelling it; elenwen is either misinformed (fairly unlikely) or lying when she says the thalmor don't know and have nothing to do with the dragons
ɢᴀsʜᴀᴘᴏɴ an hour ago tied to that: the dragonborn is playing into the thalmor agenda
ɢᴀsʜᴀᴘᴏɴ an hour ago the thalmor want to do as the dwemer did, they want to escape the dreamsleeve and become immortal again - how else do you do that? you break the dragon
ɢᴀsʜᴀᴘᴏɴ an hour ago also related to bronach specifically: the towers and how falinesti was one of the towers prior to the rooting
ɢᴀsʜᴀᴘᴏɴ an hour ago also alduin as the adamantium tower because...it might not need to be a physical thing?
ɢᴀsʜᴀᴘᴏɴ 44 minutes ago also...akatosh = anu, talos = lorkhan in the lore and how the dragonborn has a similar relationship with talos to being divine/chosen/blessed/incarnate of akatosh???
wondering how much bronach is possibly going to try putting together about grey wardens given what she knows about being a dragonborn and what inessa just told her
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago i'm probably going to have to sit and read about mantling generally again, possibly the nu-mantia intercepts, padomay/anu, there's a sithis thing i'm trying to track down but i can't find the wording
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago the worst possible combination of words in relation to dragons, slaying them, and them rising again came up and i'm just laugh-crying at what this is possibly going to unleash no one would ever confirm it for her if she did put pieces together but by christ she would work at it
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs delete 11 days ago Archdemons have a form of immortality that only Grey Wardens can overcome. Without us, their death is only temporary. History abounds of battles bought without the Wardens, only for a slain archemon to arise again. Their will, and their taint, endures.
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago then i look at the scrolls wiki which gives this in relation to dragons: The College of Whispers has questioned several Dremora, who claim dragons simply "were, and are": eternal, immortal, unchanging, and unyielding.[4] In this respect, the dragons are closer to the Daedra than to animals and the mortal races;
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago they are ageless and immortal, with their souls enduring beyond physical death, and they do not mate or breed as animals do.
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago The dragon cult itself, however, survived. They built the dragon mounds, entombing the remains of dragons that fell in the war, believing that one day the dragons would rise again and reward the faithful.
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs delete 11 days ago bronach has fought the dragon priests, has seen alduin bring back dragons from bare bones
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago i'm tired and interpreting scrolls lore is a pain but iirc it was during the dragon wars - that bronach witnessed part of through the elder scroll she read - that when the ancient nords were taught shouts, that's when they were able to kill dragons because of how dragons are uniquely tied to time itself
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago and if they're all offshoots of akatosh aka all part of the divine then it makes even more sense that it's only very specific individuals who are capable of actually killing them for good since the dragonborn learns shouts from the innate understanding in the soul of the dragon they've called allowing them to master the thing
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago so if a dragon is killed by another thing, the soul stays with the skeleton and all that has to be done is for the name to be said to the skeleton (by alduin or probably another dragon but we'll say alduin)
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago now put that next to what inessa told her about archdemons
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago and also how the nord heroes were given knowledge no one else has
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago like...there is some shit going on and bronach is unhappy
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago one of the best things i have open all the time is the imperial library which has every codex entry as well as michael kirkbride's forum archives where he got so wild and deep on the lore and a lot of wild thoughts i've had feel pretty confirmed or less and now my brain is cracked
ɴɪɢʜᴛᴍᴀʀᴇ ᴇʏᴇs 11 days ago there's also the whole thing where one of the deities shot an arrow through something and like fired the corpse of something else across and the moons are literally rotting flesh hanging in the sky
Dragons & Time
Time;
Alduin is the World-Eater which means he's the concept of time ending. Akatosh is the concept of time, Alduin is the concept of linear time, Auri-El is infinite looping time. Welcome to Elder Scrolls your brain is on fire.
Re: completing the main quest
Player: "I like this world. I don't want it to end."
Paarthurnax: "Pruzah (Good). As good a reason as any. There are many who feel as you do, although not all. Some would say that all things must end, so that the next can come to pass. Perhaps this world is simply the Egg of the next kalpa*? Lein vokiin (world unborn)? Would you stop the next world from being born?"
*A kalpa is an epoch of time comprised of the birth, life and death of that specific period.
Paarthurnax after learning Dragonrend: "the very bones of the earth are at your disposal"
Paarthurnax after defeating Alduin: "perhaps you begin to see the world as a dovah" fucking validating literally all my rp choices as bronach when paarthurnax just brought up insight into the currents of time that the dragonborn might have now
Player: "Why live alone on a mountain if you love conversation?"
Paarthurnax: Extinguish hunger. There are many hungers it is better to deny than to feed. Do not feed. Discipline against the lesser aids in qahnaar… denial of the greater."
Player: "The prophecy says that only the Dragonborn can stop him."
Paarthurnax: "True… But qostiid - prophecy - tells what may be, not what should be. Prophecy is a weak guide. Just because you can do a thing, does not always mean you should. Do you have no better reason for acting than destiny? Are you nothing more than a plaything of dez… of fate?"
Player: "I didn't come here to debate philosophy with you."
Paarthurnax: "Hahaha! You have much to learn of the dov, then. There is nothing else but philosophy to a dovah. It is no accident that we do battle with our Thu'um, our Voices. There is no distinction between debate and combat to a dragon. Talk is battle. For us it is one and the same."
Player: "What better reason to act than to fulfill my destiny?"
Paarthurnax: "If you can see your destiny clearly, your sight is clearer than mine. Dahmaan - remember, Alduin also follows his destiny, as he sees it. But, I bow before your certainty. In a way, I envy you. The curse of much knowledge is often indecision."
Player: "I don't believe in destiny. But I will stop Alduin."
Paarthurnax: "And so, perhaps, your destiny will be fulfilled. Who can say? Fate slippery. Even to the dov, who ride the currents of Time, destiny is elusive. Alduin believes that he will prevail, with good reason. He strong. And he is no fool. Not fool, very far from. Far from it. He began as the wisest and most far-seeing of us all. "
Player: "The next world will have to take care of itself."
Paarthurnax: "Fair. A fair answer. Balance force… maybe you only balance the forces that work to quicken the end of this world. Even we who ride the currents of Time cannot see past Time's end…The whirlwind/vortex of time is treachorous/turbulent. Those who try to hasten the end, may delay it. Those who work to delay the end, may bring it closer."
Paarthurnax re: the blades wanting to kill him;
The Blades are wise not to trust me. Wisdom not trust. I would not trust another dragon. Dragons were created for domination. We were made to dominate. The will to power is in our blood. You feel it in yourself, do you not? I can be trusted. I know this. But they do not. Wisdom is not trusting a dragon. It is always wise to mistrust a dovah. I have overcome my nature only through meditation and long study of the Way of the Voice. No day goes by where I am not tempted to return to my inborn nature. Honour is fighting the lure of power. What is better - to be born good, or to overcome your evil nature through great effort?
Player: I was just fulfilling my destiny as Dragonborn
Paarthurnax: Indeed, you saw more clearly than I - certainly more clearly than Alduin. Rok funta koraav (he failed to see). Perhaps now you have some insight into the forces that shape the Vennesetiid...the currents of Time. Perhaps you begin to see the world as a dovah.
Divine Conceptual Nonsense
The process of mantling appears to involve taking up of a role, which then grants the person the power and, to an extent, the identity, associated with that role. It can be used to reshape the nature of gods,[OOG 2] and in the examples that we have of the process all involve the manipulation of a deity in some form.
Note that none of these examples are fully confirmed by independent sources, or stated fully to be "mantling" in any context. Their status is therefore debatable, but are discussed here to provide examples of this concept.
Talos
The Arcturian Heresy gives an account that implies that Hjalti Early-Beard, Zurin Arctus and Wulfharth mantle Lorkhan in their construction and use of the Numidium. Of particular note, the Underking loses his heart and tears a hole in Zurin's chest,[1] mimicking Auriel's or Trinimac's tearing out of Lorkhan's heart.[2][3] In addition to this, Tiber Septim led a war against the mer, just as Lorkhan had led a war against Auri-El.[2][4]
Sheogorath
During the Greymarch at the end of the Third Era, the Champion of Cyrodiil undertook a variety of tasks to defeat Jyggalag.[5] At the end of this process, Jyggalag addresses the Champion as Sheogorath, suggesting that they have become the same being at that point.[6]
The Tribunal
One of Vivec's writings may imply that the Tribunal have mantled the Anticipations, in claiming that "Six are the guardians of Veloth, three before and they are born again", Vivec is implying that the Tribunal took on the roles of Azura, Boethiah and Mephala by mantling.[7] The Tribunal Temple implies that this may be their orthodox claim to divinity, stating that the Tribunal became "high ancestor spirits" where the Daedra are "ancestor spirits", with the strong implication that the Tribunal and the Daedra became one and the same kind of being, at least in respect to Dunmer theology.[8]
The Trial of Vivec further implies that the Tribunal stole worship from the Anticipations, and Vivec states, "from [the Anticipations'] basis did we spring, called to heaven by violence, our people throwing our mantles to us across stars, and across time, and magic and dream, and here we remain."[OOG 3] However, the same source states that this was not the Tribunal's primary path to godhood.
Most of the examples we have seem to indicate that the process is only possible when the entity being mantled is in some way absent from the world. However, the example of the Tribunal could either disprove this, or suggest that mantling has a wider application than generally thought (see note below).
Nu-Hatta of the Sphinxmoth Enquiry Tree could potentially imply that mantling is not just the fourth Walking Way, but that there are different ways to mantle, and that Talos used the fourth way to do so.[OOG 1] The notion of being given a mantle by others, as suggested in the case of the Tribunal, could also support this idea.
Apotheosis
Apotheosis, is a rare process by which a mortal ascends into godhood.[1] For example, Tiber Septim, who became the god Talos.[2][3] Another example is Reman Cyrodiil, who later became worshiped in some sectors of Tamriel as the god Reman.[citation needed] A more famous example is the Tribunal Temple in Morrowind. In The Elder Scrolls IV: Shivering Isles, the Hero of Kvatch achieved this process and became the Mad God, Sheogorath.[2] Mannimarco is also an example of someone who ascended into godhood.[4]
Afterlife
Bosmer- The Bosmer afterlife differs the most from others. When Yffre (first of the Ehlnofey) died, a Bosmer witnessed him become apart of the earth and therefore refer to the Ehlnofey as “Earth Bones”. Bosmer therefore theorized in their own religion that they return to nature. Possibly connected with the Dreamsleeve to be reincarnated, but through nature’s choice. Not every Bosmer will become reincarnated, but rather their own spirit becomes one with nature again.
the Dreamsleeve- It is a generic form of spiritual reincarnation for spirits who do not make a bond or are affected by any sort of pull of the soul,. For example: An Imperial dies, his soul goes to the Dreamsleeve and his energy is put into Mundus (the spiritual part of Nirn) the soul can find its way back into the physical being of Nirn and be reincarnated but however is not guaranteed.
Sithis
Sithis
Varieties of Faith: The Argonians
The Monomyth
Source of Chaos
Sermon Ten
Sermon Twenty-One
Vehk's Teaching
Summary
The Creation of Aurbis
image 1; the Aurbis begins
In this image we see the dream of ANU, or Satak-Coiled, as it began - one totality, unsundered, drifting within the great void that the Khajiit call Namiira.
image 2; the Aurbis differentiates
In this image we see the naming of the first "character" of ANU's dream; HIMSELF. Anu, Anuiel, Ahnurr, whichever name you use, this character acts independently from the totality of ANU. Due to the principle of PSJJJJ, once one thing is Named, you, by implication create an Other. What Anuiel IS, the Other IS NOT. What the Other IS, Anuiel IS NOT. That "other" is called Padomay, Sithis, Fadomai.
image 3; the Aurbis populates
In this image we see the birth of the first "true" spirits. The first is TIME, which goes by many names. Each of these are parts of Anui-El which differentiate themselves from the whole. They are his aspects. They begin to make realms within themselves, looking inward for enlightenment - navel gazing; making Realms.
image 4; the Aurbis' last child Sickened by the inward-vision of the "children" of Auri-El, Sithis (or just a part of Sithis - accounts differ) begins to wander the Aurbis. The spirits call him Lorkhan, and he cares not to correct them. Coming to the edge of the Aurbis, he, rather than gazing inward, gazes outward - into the Great Void in which ANU sleeps. Realising the nature of the Aurbis, Lorkhan comes upon the cusp of CHIM and develops the idea of the Amaranth.
image 5; the lesser void
Wandering throughout the Aurbis, Lorkhan teaches the children of Anui-El about the Great Void, about CHIM, and some begin to listen. Although none of the students quite "get" it, they start to fashion Voids about themselves, just as the Dreamer sits in a Void. They isolate themselves, making realms within themselves to mimic the Dreamer, but none achieve CHIM; none become Amaranth.
image 6; void follows void
But Void Follows Void, and as the students of Lorkhan began to grow in number, so did the Voids begin to coalesce. What had once been a sea of magick foam began to split into areas of clear Void and clear Magick.
image 7; Oblivion
At this time Magick and Void were fully distinct. They became known as Aetherius and Oblivion.
image 8; the Aurbis today
But Lorkhan was not happy with his students and their followers. None had achieved CHIM; none had become Amaranth. So he devised a new plan; the Mundus. And we all know that story (at least, we know several different versions of it).
Notes
Codex entries/The Imperial Library
The Green Singing
The Ooze: A Fable
Last of the Old Bones
The Voice of the People
The Eldest: A Pilgrim's Tale
The Woodsmer
Wood Elf Etiquette: An Imperial Guide
Nu-Mantia Intercept
Michael Kirkbride Posts
The Alduin/Akatosh Dichotomoy
Dragon Break Study
The Dragon Break
Vindication for the Dragon Break
Aunt Anela's Cookbook