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Bronach ([personal profile] earthbones) wrote2017-11-18 09:04 pm
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ooc: elder scrolls info



Directory;
  • Dragons
  • Mer
  • Padomay & Sithis
  • Lorkhan & Talos
  • Aedra & Daedra
  • Theories
  • Dragons & Time
  • Divine Concepts
  • Sithis
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Sithis

[personal profile] earthbones 2018-03-24 01:29 pm (UTC)(link)
Sources
  • Sithis
  • Varieties of Faith: The Argonians
  • The Monomyth
  • Source of Chaos
  • The Thirty-Six Lessons of Vivec: Sermon Ten
  • The Thirty-Six Lessons of Vivec: Sermon Twenty-One
  • Vehk's Teaching
  • Map of the creation of Aurbis
  • Honorable Writs of Execution
  • The Brothers of Darkness

    Sithis
    Sithis is the start of the house. Before him was nothing, but the foolish Altmer have names for and revere this nothing. That is because they are lazy slaves. Indeed, from the Sermons, 'stasis asks merely for itself, which is nothing.'

    Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. These ideas ebbed and flowed and faded away and this is how it should have been.


    Varieties of Faith: The Argonians
    Argonians also venerate Sithis, the primordial Shadow/Chaos that existed before the gods were born.


    The Monomyth
    In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he's the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design.

    [...]

    Anuiel, as all souls, was given to self-reflection, and for this he needed to differentiate between his forms, attributes, and intellects. Thus was born Sithis, who was the sum of all the limitations Anuiel would utilize to ponder himself.

    [...]

    At first the Aurbis was turbulent and confusing, as Anuiel's ruminations went on without design.

    [...]

    These things were new and they often made mistakes, for there was hardly time to practice being things before. So most things ended quickly or were not good or gave up on themselves. Some things were about to start, but they were eaten up as Satak got to that part of its body. This was a violent time.


    Source of Chaos
    Padomay is just as ineffable an entity as Anu. This is how the Psijiic Order treats him, at least. His original (Aldmeris? Ehlnofex?) name is PSJJJJ, which is and was meant to be unpronounceable. The Order was founded and organized to divine Padomay's eternal and ever-changing mystery. "Sithis" is a corruption of "Psijii" which, in turn, was a derivation of the high concept PSJJJJ. Sithis was born when a nihilist sect of the already doom-ridden Chimeri merged (under Mephala’s tutelage) Daedric elements with the Inexpressible Action that was Padomay. In essence they began to revere Padomay's Chaos nature (as opposed to that of Anu, who is Order), and over the years degenerated into a thuggish mystery-cult which wanted to "murder the world."


    Sermon Ten
    Divide ye like your enemies, in Houses, and lay your laws in set sequence from the center, again like the enemy Corners of the House of Troubles, and see yourself thence as timber, or mud-slats, or sheets of resin. Then do not divide, for yet is the stride of SITHISIT quicker than the rush of enemies, and He will sunder the whole for the sake of a shingle.

    For we go different, and in thunder. SITHISIT is the start of all true Houses, built against stasis and lazy slaves.


    Sermon Twenty-One
    They are the lent bones of the Aedra, the Eight gift-limbs to SITHISIT, the wet earth of the new star our home.


    Vehk's Teaching
    As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns.

    [...]

    Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan.

    [...]

    Now Lorkhan had by at this point seen everything there was to see, and could accept none of it. Here were the etada with their magic and their voids and everything in between and he yearned for the return to flux but at the same time he could not bear to lose his identity.


    Summary
  • Sithis = Altmeri name for Padomay, and according to Vehk, the same thing as Lorkhan.
  • In most stories the spirits of the universe are created from the 'interplay' of Anu and Padomay but in the Altmeri tradition it's different (because of course it is) where Anui-el creates Sithis by 'defining his limits.
  • So by naming something you create the opposite by negative implication.
  • Which is why we get the whole birthing oneself...thing. But in Altmeri stories, they don't interplay to create everything else and instead anui-el divides himself up into all the other spirits and Sithis becomes Lorkhan alone.
  • So Anuiel brought immortality to the Aurbis and stasis. Constant change will also be death in the end anyway, which is why the Morag Tong see murder/the act of causing death as a celebration of living.

    The Creation of Aurbis
    image 1; the Aurbis begins
    In this image we see the dream of ANU, or Satak-Coiled, as it began - one totality, unsundered, drifting within the great void that the Khajiit call Namiira.

    image 2; the Aurbis differentiates
    In this image we see the naming of the first "character" of ANU's dream; HIMSELF. Anu, Anuiel, Ahnurr, whichever name you use, this character acts independently from the totality of ANU. Due to the principle of PSJJJJ, once one thing is Named, you, by implication create an Other. What Anuiel IS, the Other IS NOT. What the Other IS, Anuiel IS NOT. That "other" is called Padomay, Sithis, Fadomai.

    image 3; the Aurbis populates
    In this image we see the birth of the first "true" spirits. The first is TIME, which goes by many names. Each of these are parts of Anui-El which differentiate themselves from the whole. They are his aspects. They begin to make realms within themselves, looking inward for enlightenment - navel gazing; making Realms.

    image 4; the Aurbis' last child Sickened by the inward-vision of the "children" of Auri-El, Sithis (or just a part of Sithis - accounts differ) begins to wander the Aurbis. The spirits call him Lorkhan, and he cares not to correct them. Coming to the edge of the Aurbis, he, rather than gazing inward, gazes outward - into the Great Void in which ANU sleeps. Realising the nature of the Aurbis, Lorkhan comes upon the cusp of CHIM and develops the idea of the Amaranth.

    image 5; the lesser void
    Wandering throughout the Aurbis, Lorkhan teaches the children of Anui-El about the Great Void, about CHIM, and some begin to listen. Although none of the students quite "get" it, they start to fashion Voids about themselves, just as the Dreamer sits in a Void. They isolate themselves, making realms within themselves to mimic the Dreamer, but none achieve CHIM; none become Amaranth.

    image 6; void follows void
    But Void Follows Void, and as the students of Lorkhan began to grow in number, so did the Voids begin to coalesce. What had once been a sea of magick foam began to split into areas of clear Void and clear Magick.

    image 7; Oblivion
    At this time Magick and Void were fully distinct. They became known as Aetherius and Oblivion.

    image 8; the Aurbis today
    But Lorkhan was not happy with his students and their followers. None had achieved CHIM; none had become Amaranth. So he devised a new plan; the Mundus. And we all know that story (at least, we know several different versions of it).

    Notes
  • Some spirits gift their whole selves to Mundus; they become the earth bones.
  • Eight spirits gift only a limb; only a part they're the gift limbs and only partially 'within' Nirn so they retain their autonomy and can maintain their own realm (planets) e.g. Akatosh, Arkay, Julianos are the 'eyes' of the warrior, thief, and mage constellations respectively since their planet sits as an 'eye' in each figure.
  • CHIM: is a state in which one can break free of all known laws and corruptions of Oblivion. It allows for the user to return to a state before the mingling of Anu and Padomay and manipulate the Aurbis how they please.
  • Aurbis: the name of the universe. It includes Mundus, Oblivion, the Void, and Aetherius. It is the overlap of the two cosmic forces: Anu and Padomay.
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